Drift · When Worlds Collide (PC game)
Released in 2002 (USA Cosmi), 2005 (Hungary, Gamestar)
I made many 3D Models, UVs, Textures, all LODs and Collisions, Mega-Bases, Intro Movie Editing, all Sound Effects, all Realtime VFX (skyboxes, particles, etc), all Realtime 3D Undockings, and the Sound Doppler Algorithm Code.
3D models
Ingame Video