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Mihály Sáránszki
Mihály Sáránszki
Game Developer Generalist
Budapest, Hungary

Summary

· Since 1983 in game development and multimedia industry
· Senior Artist at Redward Studios, Inc.
· Senior Artist at Doberdo Brothers

Skills

3D ModelingLow-poly ModelingParticle EffectsGame DesignPixel ArtSound DesignMusicProcedural Methods

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Vegas Pro
Vegas Pro
Sound Forge
Sound Forge
Music Trackers
Music Trackers
DevTool
DevTool
GD Engine
GD Engine
IVS
IVS

Productions

    • Video Game
      Ecliptic
    • Year
      2025
    • Role
      Pixeling, Animations, Sound Effects, Music, Level Design
    • Company
      Doberdo Brothers
    • Video Game
      Monty on the Run
    • Year
      2024
    • Role
      Animations, Sound Effects, Music, Level Design
    • Company
      Doberdo Brothers
    • Video Game
      Fitter
    • Year
      2022
    • Role
      Pixeling, music, design
    • Company
      Doberdo Brothers
    • Video Game
      Hittan
    • Year
      2022
    • Role
      Programming, text
    • Company
      Doberdo Brothers
    • Video Game
      MegaPlex
    • Year
      2021
    • Role
      Pixeling, Music, Design
    • Company
      in cooperation with László Árvai
    • Video Game
      BattleField
    • Year
      2021
    • Role
      Full Graphics, Animations, Sound Effects, Music, Level Design
    • Company
      Doberdo Brothers
    • Video Game
      Impossible Mission
    • Year
      2021
    • Role
      Pixeling, Animations, Sound Effects, Design, Level Design
    • Company
      Doberdo Brothers
    • Video Game
      Puckman
    • Year
      2020
    • Role
      Full Graphics, Animations, Music, Sound Effects, Design, Level design
    • Company
      Doberdo Brothers
    • Video Game
      Escape
    • Year
      2020
    • Role
      Full Code (BASIC), Graphics, Sound, Design, etc.
    • Company
      Doberdo Brothers
    • Video Game
      IK PLUS
    • Year
      2019
    • Role
      Pixeling, Music, Sound Effects, Design
    • Company
      Doberdo Brothers
    • TV Production
      IVS System
    • Year
      2008
    • Role
      Realtime Animations, Virtual Studio, Subtitles, Interface design, etc.
    • Company
      Akatona Ltd.
    • Video Game
      Panzers · Cold War
    • Year
      2009
    • Role
      3D Modeling, Animations
    • Company
      Stormregion
    • Video Game
      Tomb Raider Legend (NDS, GBA)
    • Year
      2006
    • Role
      2D Graphics, Video Edit, Design
    • Company
      Humansoft
    • Video Game
      Pranksters · Treasure of te Indians
    • Year
      2005
    • Role
      3D Modeling, Matte Painting, SFX, Design
    • Company
      Glassfish
    • Video Game
      African Corps vs Desert Rats
    • Year
      2004
    • Role
      Design, Testing
    • Company
      Digital Reality
    • Video Game
      Drift · When Worlds Collide
    • Year
      2002
    • Role
      3D Modeling, VFX, SFX, Design
    • Company
      Redward Studios, Inc.
    • Video Game
      Ecco the Dolphin · Defender of the Future (Dreamcast and PS2)
    • Year
      2000
    • Role
      3D Modeling, VFX, SFX, Design
    • Company
      Appaloosa Interactive

Experience

  • Game content generalist (graphics, sound, design, script, etc) at Doberdo Brothers
    Hungary
    January 2016 - Present

  • IVS realtime graphics system at Akatona
    September 2008 - April 2014

    IVS Face, Player, etc UI design, System Logic, Design, Realtime Themes

  • Panzers · Cold War at Stormregion
    October 2006 - April 2008

    3D Models, Realtime Animations

  • Tomb Raider Legend (NDS, GBA) at Humansoft
    December 2005 - August 2006

    2D Graphics, Edit Cutscenes

  • Pranksters · Treasure of te Indians at Glassfish
    January 2004 - December 2005

    3D Models, 2D Graphics, Cutscenes, etc.

  • African Corps vs Desert Rats at Digital Reality
    January 2004 - March 2004

    Design and Game Test

  • Ecco the Dolphin · Defender of the Future at Appaloosa Intercative
    October 1999 - November 2003

    3D Models, CutScenes, Visual Effects, Sound Effects, Design, etc.

  • Drift · When Worlds Collide at Redward Studios, Inc.
    September 1996 - April 1999

    Art Director, 3D Models, 2D graphics, Sound Effects, Cutscene Edit, Visual Effects, Design, etc.